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Corraidhin Farsaidh
Farsaidh's Freeborn
1256
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Posted - 2015.06.25 15:43:38 -
[1] - Quote
Haatakan Reppola wrote:...
The best boost to active mining would be to nerf the yield on Procurer, Retriever, Skiff and Mackinaw so that Covetor/Hulk have a good yield advantage for the extra work needed (ore hold = 8500, max yield cycle = 4448.48, so need to empty hold each cycle) and lets forget that a Covetor/Hulk is impossible to tank as well as the other barges/exhumers
In my opinion the best boost to active mining would be to leave current mining as is (those that do it generally like to for whatever reasons they have) and introduce an entirely new mining method for those who truly wish to actively mine. My preferred option is the regularly posted to comet mining idea already well discussed.. No need to change or rebalance existing and perfectly functional ships, just add a new environment for mining that requires truly active (preferably manual) flying, with better rewards for the higher end minerals/gas/moon-goo gathered. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1343
|
Posted - 2015.07.05 10:28:51 -
[2] - Quote
Kiddoomer wrote:Kyeudo Van'mynai wrote:A thought occurs to me: Perhaps dangerous minerals could actually be a thing. Suppose you have highly unstable asteroids that contain some sort of explosive mineral. If the rock breaks, it explodes like a bomb and none of the volatile mineral survives in the remaining fragments. Bring logi when you mine those fields. Something a little like Mercoxit gas ? That could make the Deep core mining skill useful for something outside mercoxit, which is pretty useless to have above 3.
Rename it to high volatility mining or similar, could be useful with the comet mining idea for gather gas hydrides from the corona, the kind of things that sublimate very rapidly if heated. That could blast chunks of rock off with a finite lifespan before they disintegrate. Then the player would have to choose whether to follow the main body or the high value roid and then reacquire the main body again after. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1378
|
Posted - 2015.07.14 09:41:09 -
[3] - Quote
Sorra Hibra wrote:It takes a special kind of insanity to enjoy mining, and no matter how many fancy bells and whistles you attach to it you will not attract more people to it once the "new" wears off. Instead of changing the mechanics to chase off those special few, why not actually do something they ask for?
You'll probably find that the miners have much the same view of PvP, sitting in a blob pushing F1 on command in 10% TiDi for instance. Each to their own I say. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1422
|
Posted - 2015.07.18 02:15:35 -
[4] - Quote
Kyeudo Van'mynai wrote:... I think we might want to wait until the general idea is in place ...
I'd rather not, this wouldn't be much fun at all. Think of mining mixed with loot can spew, add in the fact that in a busy belt the number of asteroids would potentially start producing TiDi too and it really isn't pleasant.
Also for the extra effort required there would need to be more reward which goes against your idea that miners could do their thing as usual elsewhere without their isk/hour being affected. |
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